Making STEAM Accessible for Inclusive Classroom

  • Gunjan Tomar Activities Coordinator & Learning Support and SEL Facilitator, DPS International School, Gurugram, Haryana
  • Vineeta Garg IT Head, SRDAV Public School, Dayanand Vihar, New Delhi, India
Keywords: STEM | STEAM | Universal Design for Learning (UDL) | Inclusive Learning | Accessibility | Girls in STEAM

Abstract

Purpose: As the education world explores strategies to equip students with 21st-century
skills so that they could evolve as innovators and creators, there has been a growing
emphasis on STEAM — the educational discipline that focuses on the application of
science, technology, engineering, and mathematics through art and design. It is imperative
for all to adapt to and embrace technology and scientific way of thinking, and the STEAM
model is an interdisciplinary learning model to address this and make learning accessible
and comprehensible for all.
However, the inclusion of children with special needs, children from marginalized sections,
and girls in STEAM still seem to be a distant dream. A considerable amount of work has
been initiated in the field of curriculum framework of STEAM to reach learners from
marginalized sections, girls, and special education needs students to implement an inclusive
STEAM model where every student gets a chance to thrive. The purpose of writing this
paper is to explore the possibilities of Inclusive Education in STEAM by creating a STEAM
model integrated with tested methodologies to address the learning needs of the students.
Design/ Methodology/ Approach: Based on the studies and available methodologies,
the approach used to address STEAM education to make classrooms inclusive is STEAM
curriculum infused with Universal Design for Learning, which addresses diverse learning
needs of classrooms and enhances student engagement in STEAM learning. As this model
is quite new in Indian scenario, a survey was done to understand how effectively it can be
used in Indian classroom scenarios. The students surveyed were the students in the Inclusive
Education setup, which included students with special needs, marginalized sections, and
girls.
Findings: This paper discusses how STEAM infused into Universal Design for Learning
(UDL) helps give all students an equal opportunity to succeed, which transforms the concept
of equal education into an equitable education.
Originality/ Value: The STEAM approach with Universal Design for Learning and
imparting education using tech tools have been quite new but have also been proven
as effective and inclusive tools to address STEAM learning. The above-mentioned
methodologies have been in use in western countries, but this concept is quite new in India.
With the COVID pandemic, there has been an exponential advancement in the field of
virtual learning and educational technology in India too. The STEAM education integrated
with Universal Design for learning and education technology can be a turning point in the
Indian Education System.
Paper Type: View Point

Published
2021-03-07
How to Cite
Gunjan Tomar, & Vineeta Garg. (2021). Making STEAM Accessible for Inclusive Classroom. Global Journal of Enterprise Information System, 12(4), 94-101. Retrieved from https://gjeis.com/index.php/GJEIS/article/view/605
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